Gulf of Suez
Disjunctive and Conjunctive Normal Form Explanations of Clusters Using Auxiliary Information
Downey, Robert F., Ravi, S. S.
We consider generating post-hoc explanations of clusters generated from various datasets using auxiliary information which was not used by clustering algorithms. Following terminology used in previous work, we refer to the auxiliary information as tags. Our focus is on two forms of explanations, namely disjunctive form (where the explanation for a cluster consists of a set of tags) and a two-clause conjunctive normal form (CNF) explanation (where the explanation consists of two sets of tags, combined through the AND operator). We use integer linear programming (ILP) as well as heuristic methods to generate these explanations. We experiment with a variety of datasets and discuss the insights obtained from our explanations. We also present experimental results regarding the scalability of our explanation methods.
- North America > United States > Virginia > Albemarle County > Charlottesville (0.14)
- Europe > France (0.14)
- Asia > Middle East > Republic of Türkiye > Batman Province > Batman (0.04)
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- Media > Film (1.00)
- Leisure & Entertainment (1.00)
- Information Technology (1.00)
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An Open-Source Gloss-Based Baseline for Spoken to Signed Language Translation
Moryossef, Amit, Müller, Mathias, Göhring, Anne, Jiang, Zifan, Goldberg, Yoav, Ebling, Sarah
Sign language translation systems are complex and require many components. As a result, it is very hard to compare methods across publications. We present an open-source implementation of a text-to-gloss-to-pose-to-video pipeline approach, demonstrating conversion from German to Swiss German Sign Language, French to French Sign Language of Switzerland, and Italian to Italian Sign Language of Switzerland. We propose three different components for the text-to-gloss translation: a lemmatizer, a rule-based word reordering and dropping component, and a neural machine translation system. Gloss-to-pose conversion occurs using data from a lexicon for three different signed languages, with skeletal poses extracted from videos. To generate a sentence, the text-to-gloss system is first run, and the pose representations of the resulting signs are stitched together.
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- Oceania > Australia > Victoria > Melbourne (0.04)
- North America > United States > Pennsylvania > Philadelphia County > Philadelphia (0.04)
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The Second Conversational Intelligence Challenge (ConvAI2)
Dinan, Emily, Logacheva, Varvara, Malykh, Valentin, Miller, Alexander, Shuster, Kurt, Urbanek, Jack, Kiela, Douwe, Szlam, Arthur, Serban, Iulian, Lowe, Ryan, Prabhumoye, Shrimai, Black, Alan W, Rudnicky, Alexander, Williams, Jason, Pineau, Joelle, Burtsev, Mikhail, Weston, Jason
We describe the setting and results of the ConvAI2 NeurIPS competition that aims to further the state-of-the-art in open-domain chatbots. Some key takeaways from the competition are: (i) pretrained Transformer variants are currently the best performing models on this task, (ii) but to improve performance on multi-turn conversations with humans, future systems must go beyond single word metrics like perplexity to measure the performance across sequences of utterances (conversations) in terms of repetition, consistency and balance of dialogue acts (e.g. The Conversational Intelligence Challenge aims at finding approaches to creating highquality dialogue agents capable of meaningful open domain conversation. Today, the progress in the field is significantly hampered by the absence of established benchmark tasks for non-goal-oriented dialogue systems (chatbots) and solid evaluation criteria for automatic assessment of dialogue quality. The aim of this competition was therefore to establish a concrete scenario for testing chatbots that aim to engage humans, and become a standard evaluation tool in order to make such systems directly comparable, including open source datasets, evaluation code (both automatic evaluations and code to run the human evaluation on Mechanical Turk), model baselines and the winning model itself. Taking into account the results of the previous edition, this year we improved the task, the evaluation process, and the human conversationalists' experience. We did this in part by making the setup simpler for the competitors, and in part by making the conversations more engaging for humans. We provided a dataset from the beginning, Persona-Chat, whose training set consists of conversations between crowdworkers who were randomly paired and asked to act the part of a given provided persona (randomly assigned, and created by another set of crowdworkers). The paired workers were asked to chat naturally and to get to know each other during the conversation. This produces interesting and engaging conversations that learning agents can try to mimic.
- North America > Canada > Quebec > Montreal (0.14)
- North America > United States > Hawaii (0.04)
- North America > United States > California (0.04)
- (5 more...)
- Research Report (1.00)
- Contests & Prizes (0.68)